The primary Steal A Tree upgrade priority is spending cash on whichever side of the core loop is holding you back. If patrolling gnomes tackle you and wipe out stolen saplings, prioritize movement speed immediately. Once your runs are safe but all farm plots are occupied, invest in plot expansions and customer juice multipliers to scale your earnings.
The Bottleneck Rule: How to Prioritize Upgrades
In Steal A Tree, created by Juice Society on Roblox, income relies on a single loop: grab a sapling from the gnome-controlled active zone, carry it back to your plot, let the tree shed fruit into the Fruit Juice Vat, and collect automated cash payments from NPC customers. If a gnome catches you while carrying a sapling, you drop it immediately with no partial progress. Because of this mechanic, purchasing upgrades blindly slows your momentum.
| Priority | Upgrade Target | Mechanical Reason |
|---|---|---|
| 1 | Speed (Trails & Treadmills) | Getting caught by gnomes destroys the carried sapling, wasting the entire run. |
| 2 | Expand Plot | Once every planting spot is full, new saplings cannot be planted and production caps out. |
| 3 | Juice / Customer & Juice Income | These upgrades boost how much juice NPCs buy and multiply the cash payout per unit sold. |
Investing in speed is necessary whenever gnomes regularly interrupt your deliveries. However, expanding your plot before you have saplings waiting is wasted cash, just as stockpiling extra saplings without open planting spots is wasted running effort.
Plot Upgrades and Income Scaling
Plot upgrades directly manage your fruit-processing ceiling and the value of each customer purchase. The plot features three distinct upgrade lines:
- Expand Plot: Unlocks additional soil slots so you can grow more trees simultaneously.
- Juice / Customer: Increases the volume of juice each NPC customer purchases during a visit.
- Juice Income: Applies a direct multiplier to the cash earned from converted juice.
Documented upgrade tiers and costs from September 2026 reports include:
| Upgrade Track | Tier / Level | Reported Cost |
|---|---|---|
| Juice Income | 1.1x Multiplier | 10,000 cash |
| Expand Plot | First Expansion | 15,000 cash |
| Juice / Customer | 2.0x Multiplier | 25,000 cash |
| Juice / Customer | 3.0x Multiplier | 125,000 cash |
| Expand Plot | Second Expansion | 150,000 cash |
Prices may shift across future balancing updates, so confirm current figures in-game before committing your balance.
Speed Upgrades: Trails vs. Treadmills
Speed serves as the direct defensive stat against gnomes in the active zone. Two primary in-game systems provide speed increases without requiring Robux gamepasses:
Trail Shop Multipliers
Trails purchased from the Trail Shop provide an immediate flat speed multiplier. They represent the quickest fix when early gnome encounters prevent you from completing runs.
| Trail | Rarity | Speed Multiplier | Cost |
|---|---|---|---|
| Grey Trail | Common | 1.5x Speed | 1,000 cash |
| Green Trail | Rare | 2.0x Speed | 25,000 cash |
| Purple Trail | Epic | 2.5x Speed | 100,000 cash |
Treadmill Training
Your base plot contains a treadmill where your character can run between stealing expeditions. Treadmill training passively generates speed, and higher tiers train your character more efficiently.
| Treadmill Tier | Cost |
|---|---|
| Wooden Treadmill | Starting tier (Free) |
| Iron Treadmill | 50,000 cash |
| Golden Treadmill | 500,000 cash |
Premium alternatives also exist in the game store, such as the Candy Treadmill (99 Robux) and the Void Treadmill (299 Robux).
Free Progression Boosts and Rewards
You do not need to rely solely on juice sales to fund your early progression. Several free systems grant cash, speed boosts, and extra saplings:
- Daily Rewards: Accessible immediately upon login starting at Day 1.
- Playtime Rewards: Grant periodic drops of cash, speed, and saplings as you remain connected to the server.
- Numbered Quest Chains: Complete automatically through standard gameplay milestones:
- Coin Collector 1–3: Rewards reaching cumulative cash thresholds.
- Juice Seller 1–3: Rewards hitting targets for juice served to customers.
- Upgrade Master 1–2: Rewards buying specific numbers of plot and treadmill upgrades.
- Sapling Hunters: Rewards stealing specific sapling types, including Plains Saplings and Flowerfield Saplings.
Promo codes also appear occasionally, which can be entered into the code box at the bottom of the in-game Shop menu to claim free Steps for treadmill training.
Tree Rarities and Long-Term Goals
Stolen saplings reveal their species and rarity as they mature in your plot. Documented trees and rarity tiers in the game include:
| Tree | Confirmed Rarity |
|---|---|
| Apple Tree | Common |
| Strawberry Tree | Common |
| Plum Tree | Epic |
| Pear Tree | Legendary |
Higher rarity fruit, mutations, and pets feed into the Index, which acts as the game's long-term completion ledger. Beyond basic sapling hunting and standard farm growth, documented ordered checklists for late-game Index completion are not yet confirmed in available sources.
Frequently Asked Questions
What should I upgrade first in Steal A Tree?
The first upgrade you should buy is the Grey Trail for 1,000 cash if you struggle to outrun gnomes. If you can already make deliveries safely, buy the 1.1x Juice Income upgrade (10,000 cash) or your first plot expansion (15,000 cash) once your initial planting plots are full.
What happens if a gnome catches you during a run?
If a gnome catches you while carrying a sapling, your character is knocked down and the sapling is completely destroyed. You receive no partial rewards or materials for the run.
How do treadmills work?
Running on your plot's treadmill trains your character's speed stat passively while your planted trees continue shedding fruit into the Fruit Juice Vat. Upgrading from the Wooden Treadmill to the Iron Treadmill (50,000 cash) or Golden Treadmill (500,000 cash) improves your training efficiency.










